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Problem and Design Breif
The Problem and Design Brief are sometimes viewed as two different sections of the design process. However, they are very closely related. Before you can can start a design project you must find a ‘problem’ to solve. Sometimes this may be given to you as a question set by the teacher or the Examinations Board and is usually a paragraph of writing. The ‘design brief’ follows the ‘problem’ and states clearly how you intend to solve the design problem.
Below is an example of a design problem and brief. Remember, the presentation is important especially if you are taking the Graphic Products course. Above all the problem and brief must be easy to read and follow, clearly saying what the problem is and how you intend to solve it.
DESIGN PROBLEM | ||
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A number of houses have been broken into on my street. It has been noticed that the number of strangers walking down our street has increased lately and house holders are becoming concerned about the security of their houses. The police have advised people to make their houses look as if they are occupied when they go away for a holiday or even out for the evening. This may deter a potential thief from breaking into either the house or garage. The Neighbourhood Watch scheme has also been introduced recently and this has helped people feel more secure. However, even though neighbours will keep an eye on your property if you decide to go out and leave the house empty, they cannot watch twenty four hours a day. Often even the police ignore house alarms when they are activated because of the high number of false alarms. | ||
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DESIGN BRIEF | ||
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I am going to design and make a security device that will make my house look occupied when, in fact, it is empty. Police statistics clearly show that houses are much more likely to be broken into when they are empty. Consequently, if the house looks occupied it is likely to be safe. The device will be mobile so that it can be moved from room to room, easy to set up and control and also cheap to make. It must not be powered by mains voltage and in this way it will be completely safe to be left ‘on’ for a long time and will not be affected by power cuts. It will be activated by anyone approaching the hose from the front or back. It must deter even profession crooks from taking an interest in our house and even convince people in the street that the house is occupied. |
ReSeARCH !
HOW CARRY OUT RESEARCH V. Ryan © 2001 | | |||
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Research is a very important aspect of any project and if you want to achieve a high grade you must complete all the sections below and any others that are relevant to your individual project. | ||||
The Library - Go the the library and look up information related to your project. Collect anything that could be useful - written work, information diagrams, pictures and present all this in your folder. You may need to photocopy. | What research do you intend to do at the library ? | |
Materials - Collect information about a range of materials and include this in the research section. Remember, you must always say how the materials could be used in your designs or why they are not suitable. Never copy straight from a book. | What information on materials do you need to collect ? | |
Photographs - Take photographs of anything that will help you in your research. For example, if you are designing a toy for a very young child you could visit a nursery and take photographs of children using toys and include this in your research section. | What could you photograph for your project ? | |
Personal interview - Interview someone who may be able to help you with your research. For example, if you are designing a clock, interview someone who deals with clocks or even helps to make them. Tape the interview and hand it in as part of the research. | Who could be interviewed and what information could they give you ? | |
Test existing examples - If possible, collect some existing examples of the type of product you are designing and test them. Do they work properly ? Can they be improved in any way ? Write an account of each test and take photographs or video. | List some existing products. | |
Ergonomics and Anthropometrics - (see separate sheet) These two areas apply to all projects. At least one sheet should be devoted to this area. | What ergonomics information will you need to research ? | |
Environmental and Cultural aspects - What are the environmental benefits of the products you have researched? How do they benefit us ? | How could you apply the environment to your project ? | |
The Survey/Questionnaire - You must carry out a questionnaire and present the results as a pictogram or graph. Usually pupils present the results as a table of statistics as well. | What type of questionnaire could you carry out ? | |
Examples from Catalogues / newspapers / books etc.... Photocopy / draw examples from books and catalogues and arrange them carefully on sheets of A3 paper. Write notes about the pictures and always say what you think of the examples. | Name some existing products and how much they cost. | |
CD-ROM / Internet - Use a CD-ROM to find information that you could include in your project. This may involve using an encyclopaedia on CD to look up information. Always state clearly that the information was printed from an encyclopaedia on CD-ROM. This type of research will gain you extra marks. | Name a website that may be useful for researching your product/design problem. | |
Safety - You must look at the safety of any item you are designing. Look at existing examples and make notes stating clearly what is good in terms of safety or how they could be improved. | Why is safety important ? | |
Colours / Themes / Image etc... Choosing the right colours or colour scheme is very important for most projects. Investigate different colours and shades of colour and try them out on paper. Add your comments. | Is colour important for your research ? Why ? | |
Mass Production - Explain how the product you have researched was made on a production line. | What types of mass production are there ? |
Specification !
The ‘specification’ is probably the easiest part of the design process although it is one that pupils tend to neglect or write incorrectly. It is usually a list of points, with each point referring to the research work. In the specification you need to show what you have learnt from the research that you collected and presented in the research section.The specification draws on the information collected and presented during the research section. The specification is a number of straightforward statements, made clearly outlining the nature of the project to be designed and manufactured. If the research section has not been completed fully, the specification will also be lacking.
The example specification shown opposite has been written for a project regarding designing a small electronic/mechanical toy for young children.
1. The specification should be composed of simple, clear statements. Keep the statements as short as possible.
2. If possible, always refer to the research you have carried out. For example, “The colour scheme will be based on blue and red as these colours are the most popular - as seen in my questionnaire”.
3. Look at each page of your research and try to write a statement based on each one. Most of the statements in the specification should refer to your research section.
4. Keep the number of statements to between 7 to 8 in total. Specifications should be short and precise in what they state.
5. Each of the statements should help determine the final design of the product. For example, there may be a statement concerning the overall size or weight of the product. This clearly places limits on the design of the product.
6. Ask another pupil or a teacher to read your draft specification. It should be easy for them to form a view of your final product, and describe it back to you. If this description is similar to what you intend for your final product, then your specification is correctly written.
7. Look at the specification written by another pupil attempting the same project. This will help you formulate further statements for your project.
8. The specification should take you no longer than an hour to write, if you have carried out a detailed research.
Ideas !
This section allows you to present a number of ideas/designs. You should aim to produce at least six different designs and certainly not less than four. The more designs you produce the better the mark you will gain. However, if your ideas are very similar, the final marks will be reduced. Try to present designs that look individual and are imaginative.One of the most important sections of a design project is the ideas section. Drawing designs / ideas is possibly the most enjoyable aspect of project work.
This is the section in which you must show your imagination. The examiner will look closely at the ideas you produce and the way you present them and the quality of notes you include with each. Try to produce a minimum of four ideas and aim for up to six well drawn and annotated ideas. You may wish to start by looking at an existing idea and altering it / improving it. Be innovative.
Development !
THE DEVELOPMENT SECTION V. Ryan © 2001-2006
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The Development follows the IDEAS section. A good way to start a development is to draw your best idea in the middle of the page and write around it areas of your design that need improving. For instance, you may need to improve the colour scheme OR the circuit may need improving further. Alongside each area write a few notes of explanation. Then, produce one A4 sheet for each area e.g. See circuit ‘development'. | ||
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CAN YOUR DESIGN BE IMPROVED ? | ||
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MATERIALS - You must choose materials and state how they can be combined to produce your final design. |
| COLOUR - Produce a colour scheme for the final design. |
SAFETY - You may be able to show how you have improved the safety aspect of your design. | COST - Work out the cost of your product. You may wish to use a spreadsheet for this purpose. | |
CIRCUIT - Select a circuit from the ideas section and improve it further - stage by stage. | MECHANISM - You may need to develop mechanisms or gear systems for your project. | |
SHAPE - Can you improve the shape of your design ? If so show how. | INDUSTRIAL MANUFACTURE - You must draw each stage of your ‘products’ manufacture (in industry). | |
Above is an example of an educational toy. Notes are arranged around the drawing, referring to various aspects of the design that can be improved or need developing | ||
You must decide the areas to develop. Think carefully how your design can be improved ! |
EVALUATION !
THE EVALUATION V. Ryan © 2001-2006 | |
Designers evaluate their finished products or prototypes in order to test whether they work well and if the design can be corrected or improved. Whatever you have designed it is important to evaluate your work constantly during the project. | ||
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General discussion with other pupils, staff and others. | ||
CONSIDER THE FOLLOWING POINTS WHEN WRITING YOUR FINAL EVALUATION | ||
1. What do you think of the overall design ? What changes would you make ? 2. Are you happy with the materials you chose ? Would you make adjustments next time ? 3. Is the colour scheme exactly what you expected ? What alterations would you make ? 4. Did the project take too long to make ? Would this alter the cost of manufacture ? 5. Would it be easy to set up a production line for the manufacture of your solution ? 6. Is your solution safe ? Could it be made safer ? 7. Are the techniques you used to make your solution adequate or would you use a different range of manufacturing techniques ? 8. Is the solution the right size/shape ? 9. What are the views of other people regarding your design ? 10. Does it work ? What changes are required ? | ||
The final evaluation is often neglected because it is the last part to any design and make project. Do not make the mistake of completing it quickly or not doing it at all. The final evaluation is usually quite easy to write and counts for a high proportion of the marks. |
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